Cash, the Bank and Gold Bars
Everything in Global Conflict is paid for with one of two currencies, and the top of the screen shows both at all times:
- Cash is the everyday currency. It pays for land, Bases, Armory gear, the Medic and bounties. The Cash you carry is Cash on hand, and it is at risk: other players take part of it when they beat you.
- The Bank holds Cash where nobody can take it. It is still Cash, kept safe until you take it out.
- Gold Bars (GB) are the rarer currency, earned in smaller amounts and spent in the Black Market and on Keys, Crates and Mercenaries.
Earning and losing Cash
Cash comes from almost everything you do:
- Income from your Bases, the steady source (see Income and upkeep below);
- missions, which pay Cash and XP each time you run one;
- winning fights against other players, and claiming a bounty;
- hitting an Invasion Boss;
- the Cash-paying Tasks, tournament tiers and the Tour of Duty;
- selling gear back to the Armory, or a plot of land.
Two things take Cash on hand away: losing a fight, which hands the winner part of what you carry (more if you are killed), and upkeep on your Armory gear. The battle result shows exactly how much changed hands.
The Bank
- Deposits cost a 10% fee. Withdrawals are free.
- There is no limit and no cooldown: deposit or withdraw any amount you have, as often as you like. The MAX button moves everything at once.
- Cash in the Bank cannot be stolen by other players, and upkeep never takes it.
- The Medic is the one thing that can pay from the Bank: if you are short of Cash on hand, the rest of the heal is drawn from it. Everything else needs Cash on hand, so take out what you need before you shop.
The 10% fee is the price of safety. Bank what you are saving towards, and carry only what you are about to spend.
Gold Bars
Gold Bars come in small amounts from playing:
- 1 GB every time you level up;
- 25 GB for finishing the tutorial, and 50 GB when Boot Camp ends;
- Daily Tasks (two of the five pay Gold Bars) and Weekly Tasks, which pay more;
- mission stars: each star pays as many GB as its number, so all five stars of a mission pay 15 GB;
- an Invasion Boss: 2 GB for the killing blow and 2 GB for the most damage;
- tournament tiers and placements, Awards and the Tour of Duty.
They are spent on the Black Market's Illegal Goods and services (Tactic Points, passive tactic points and Cash Packs), on Keys, on Ammo and Energy Crates, on Mercenaries, and on founding a clan. Every price is shown before you pay.
Income and upkeep
Income is Cash your Bases produce every hour. It does not go straight into your pocket: it builds up on the Bases screen until you press Collect, and the pool holds at most 12 hours of it. After that it stops filling, so collect at least twice a day.
Upkeep is the hourly cost of the gear you own from the Armory. Every Armory item shows its upkeep before you buy it, and Bases cost no upkeep at all. Upkeep is paid out of your Income first. If your Income cannot cover it, the rest comes out of your Cash on hand, down to nothing (never into debt, and never from the Bank). When that happens the Bases screen warns you that upkeep is eating your income.
The bar at the top of the Bases and Armory screens shows your hourly Income and upkeep side by side. During Boot Camp your Bases produce twice the Income while upkeep stays the same, and a clan's Doctrine can raise Income and cut Armory upkeep for its members.
Land and Bases
A Base needs a plot of land to stand on. You start with room for two plots, and the Bases screen sells more slots as you level up, two at a time. Each type of land has a fixed price and unlocks at a level:
| Name | Price | Unlocks at level |
|---|---|---|
| Plains | $50.00k | 1 |
| Urban Lot | $2.00M | 15 |
| Industrial Zone | $8.00M | 25 |
| Coastal Plot | $40.00M | 50 |
| Mountain Claim | $300.00M | 68 |
Each plot holds one Base, and each Base can only be built on certain land. Bigger Bases cost more, unlock later and need the more expensive land, but produce far more Income:
| Name | Cost | Income at level 1 | Unlocks at level | Builds on |
|---|---|---|---|---|
| Small Complex | $20.00k | $2.53k/hr | 1 | Plains |
| Bank | $75.00k | $8.43k/hr | 5 | Plains, Urban Lot |
| Warehouse | $300.00k | $33.75k/hr | 12 | Plains, Industrial Zone |
| Trading Post | $1.20M | $118.12k/hr | 20 | Urban Lot, Industrial Zone |
| Office Tower | $5.00M | $421.87k/hr | 30 | Urban Lot |
| Factory | $20.00M | $1.51M/hr | 40 | Industrial Zone |
| Refinery | $80.00M | $5.06M/hr | 50 | Industrial Zone, Coastal Plot |
| Data Center | $250.00M | $15.18M/hr | 60 | Coastal Plot |
| Skyscraper | $550.00M | $32.40M/hr | 68 | Mountain Claim |
| Bio Lab | $1.00B | $59.40M/hr | 75 | Mountain Claim |
- Upgrading a Base raises its Income. Its card shows the price of the next level, and you can buy up to 100 levels in one go, up to level 500.
- Demolishing a Base gives back a quarter of everything you spent building and upgrading it, and you keep the plot.
- Selling a plot costs 10 GB and pays back Cash for the land and any Base on it. The screen shows the amount before you confirm.
The Treasury and Cash Packs
The Black Market's Treasury turns Gold Bars into Cash. A Cash Pack costs 150, 250 or 2,000 GB and pays a lump sum that grows with your level and your hourly Income. Each pack shows what it would pay you before you buy.
Keys
Keys change choices you have already made. Every account starts with one of each, and more are bought with Gold Bars in the Black Market:
- Attribute Reallocation Key (40 GB): returns every Ability Point you have spent, to place again.
- Tactic Reallocation Key (40 GB): returns your Tactic Points the same way.
- Name Change Key (200 GB): changes your username once.
Your Keys are in the Armory's Keys tab; tap one to use it.