Player's Guide

The Workshop

Blueprints, parts, the Forge and the Workbench: how to build gear nobody can buy.

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What the Workshop is

The Workshop is where you build gear nobody can buy: crafted weapons and vehicles that reach past the best of the Armory. Open it from the WORKSHOP tile on the More screen. It is open to every player, at any level, and has four tabs:

In short: Clan Bosses drop blueprints and parts, the Forge trades them up, and the Workbench turns a blueprint, parts and Cash into gear.

Rarity

Blueprints and parts both come in five rarities: Common, Uncommon, Rare, Epic and Legendary. The rarer a recipe, the stronger the gear it makes, and the more it asks of you.

Blueprints

A blueprint is the recipe for one crafted weapon or vehicle at one rarity. Each blueprint first turns up at its own starting rarity and exists at every rarity above it, so the same gear can be made better and better. There are 90 to find, and the Collection counts how many you have found so far.

Parts

Every recipe also needs parts. There are 15 kinds:

A part has a rarity too, and a recipe takes parts of exactly the rarity it lists: a better part does not stand in for a worse one. Parts cannot be sent to other players.

Where blueprints and parts come from

Blueprints and parts come from Clan Bosses, so you need a clan that marches to one. Every hit that does real damage rolls once for a drop (a hit held to 1 damage rolls nothing). Each boss feeds one side of the Workshop, weapons, ground vehicles or air vehicles, and most of its parts are that kind. Each boss's info sheet in the app shows these odds:

What a Clan Boss drops, by difficulty: the chance on each hit, and one War Chest.
DifficultyBlueprint a hitPart a hitWar Chest partsWar Chest blueprint
Easy0.6%6%310%
Medium1%8%525%
Hard1.5%10%850%
The rarity of a part a Clan Boss drops, by difficulty.
DifficultyCommonUncommonRareEpicLegendary
Easy60%28%9%2.5%0.5%
Medium45%32%15%6%2%
Hard30%33%22%11%4%

When a clan beats its boss, every member who marched with it gets a War Chest, whether they landed a hit or not. It opens after the weekly reset on Monday at 12:00 UTC and holds the parts and blueprint chance in the table above.

Clanmates can also send each other blueprints, once both have been in the clan for 3 days. You can send 5 a day, and the count resets at 12:00 UTC.

Storage

The Workshop holds 100 slots. Each stack of the same blueprint or part takes one slot however many it holds, and each learned recipe takes one. Nothing expires.

The Forge

The Forge turns three of the same rarity into one of the next rarity, for blueprints and parts alike, up to Legendary. Each forge costs $100,000 and is instant.

Crafting

A craft runs on the WORKBENCH from a learned recipe. It spends:

You must have reached the crafted item's level to craft it. Holding, learning, forging and sending blueprints have no level limit, so you can collect toward gear you cannot make yet.

Crafted gear

What you craft appears in the Armory's Weapons and Vehicles tabs under CRAFTED. Crafted gear is the fourth kind of gear, alongside Armory, Illegal Goods and Limited Edition, and competes with them for the same places in your squad: each card tells you whether it is IN YOUR LINE-UP or OUTRANKED BY YOUR GEAR. Crafted gear has no upkeep, there is no limit to how much you can own, and it cannot be sold.

Without a clan

Drops need a clan, but the Workshop itself does not. A player outside a clan can still open it and learn, forge and craft with what they hold, and anyone who leaves a clan keeps everything. Only sending blueprints needs a clan.