Player's Guide

Clan Bosses

The weekly bosses only clans can fight, and the blueprints and parts they drop.

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What Clan Bosses are

Clan Bosses are bosses only clans can fight, on the CLAN BOSS tab of your clan screen. Your clan picks one each week and marches on it; every member who marched can then hit it. They are the only source of the Workshop's blueprints and parts. To fight one you need a clan; there is no level requirement.

The Clan Boss week

A Clan Boss week runs from Monday 12:00 UTC to the next Monday 12:00 UTC, and the tab counts down to the reset. Each week the same three bosses are up for every clan: one for each domain (Weapons, Ground and Air) and one at each difficulty (Easy, Medium and Hard). Nine bosses take turns in a three-week cycle, so each one comes back every third week:

The nine Clan Bosses and the week of the three-week cycle each one shares.
Cycle weekNameDomainDifficulty
1Balakliia ArsenalWeaponsEasy
1Panzer Lehr DivisionGroundMedium
1Groom LakeAirHard
2Kummersdorf Proving GroundWeaponsMedium
2MausGroundHard
2Henderson FieldAirEasy
3PeenemündeWeaponsHard
3Tiger 131GroundEasy
3TempelhofAirMedium

The tab shows this week's three, each card with its domain, difficulty, March Pool and live HP. Tap a card, or its (i), for the boss's numbers and its drops.

Choosing a target

The Commander or an Officer chooses the week's target with TARGET. The choice is blind: no other clan can see which boss you picked. Until the March Pool fills, an officer can SWITCH to another boss, and the Energy already donated carries over. Switching to a boss whose pool that Energy already covers marches at once.

The March Pool

Each boss has a March Pool of Energy to fill, bigger for harder bosses. The pool's size is the same whatever your clan's size.

Fighting a Clan Boss

Once your clan marches, the tab becomes the page of the boss you marched on. Tap HIT to attack it.

Each hit opens a result showing the damage you dealt, the bleed you took, the XP you earned and any drop, with buttons to heal and to hit again.

A Clan Boss's numbers by difficulty, as its (i) sheet shows them.
DifficultyHPArmory DEFBleedRespawnMarch Pool
Easy1,500,0002,0003% (2.4-3.6%)4 h80 Energy
Medium6,000,00012,0005% (4-6%)6 h160 Energy
Hard20,000,00036,0008% (6.4-9.6%)8 h240 Energy

The boss page

There is no clan ranking on a boss: the race is for the kill, and only the clan that lands it is named.

Drops on every hit

Every hit that does real damage rolls once for a drop: a blueprint, a part or nothing. A hit held to 1 damage rolls nothing, and its result says the boss is too strong for you to hurt. A blueprint is from the boss's domain. A part is from the boss's domain 80% of the time and any other kind the rest. The odds rise with the difficulty:

What a Clan Boss drops, by difficulty: the chance on each hit, and one War Chest.
DifficultyBlueprint a hitPart a hitWar Chest partsWar Chest blueprint
Easy0.6%6%310%
Medium1%8%525%
Hard1.5%10%850%
The rarity of a part a Clan Boss drops, by difficulty.
DifficultyCommonUncommonRareEpicLegendary
Easy60%28%9%2.5%0.5%
Medium45%32%15%6%2%
Hard30%33%22%11%4%

A drop lands in your Workshop. If your Workshop storage is full, a drop of something new is lost, and the hit result and your Log both say so. How storage works is in the Workshop guide.

War Chests

Notifications

Clan Bosses can send three pushes, each with its own switch in your push settings: when your clan's march starts, when the boss you marched on is killed (and whether you earned a War Chest), and, for officers, when the week resets and it is time to choose again.